Donut be Seen Prototype. You can play the full game here:

Download On Play Store

A game made in 48 hours for Opera GX Game Jam

StatusReleased
PlatformsHTML5
Rating
Rated 4.6 out of 5 stars
(59 total ratings)
Authorguselect
GenreAction
Made withGameMaker
Tags8-Bit, Arcade, infinite-runner, Pixel Art, Retro, Runner

Comments

Log in with itch.io to leave a comment.

This mechanic of the ship and objects rotating around the planet was really good! how did you do it? I've been looking on websites and forums for over a month and trying to learn how to do this, but everything I try just doesn't work.

Muito bom, estou no aguardo do moonleap para pc. Você merece tudo de bom.

have You got it on android system?

Definitely challenging, but I really enjoyed it!

hard game :(

!!

(+1)

cute, simple and has 2 players support good game!


top de mais :D

Cool! Such a unique and simple game!

(+2)

Cute game! Love the sound design especially where the bgm intentionally starts on wave 2. Sometimes when the rockets and humans are placed together makes it quite frustrated (plus it's a time attack and insta-kill on sight). But overall great work!

Sério, adorei o joguinho. Achei até bastante viciante, não consigo parar de jogar até conseguir chegar longe nas fases, infelizmente eu não tenho PC para jogar seus outros jogos, mas pelo menos posso jogar esse, ainda bem, o jogo ficou muito bom, parabéns ficou realmente muito bom o jogo.

(+1)

I love it, it's really cute!

(+3)

12 is my record. Very cute, simple fun! The controls are indeed tricky, which is the biggest problem. I love that there's multiplayer, although the UFOs could maybe stand to be more differentiated. Great job!

(+1)

Thank you :^) I plan to make the aliens stand out more in the near future!

(+2)

Looks really good and plays pretty well, too. The difficulty curve is a bit tough and the sight insta-kill takes some getting used to. Overall enjoyable :3

(+4)

It's a cute little game! The scaling of difficulty was coming at a good pace for me until stage 6. I gave it ~5 tries.

I expect the controls will cause most players to make the mistake when stopping on the underside of the planet, they'll forget that the left/right is flipped. Having the planet rotating underneath the UFO instead could resolve that, but might make for a different game. The spotting would also sometimes be forgiving or insta-kill and so I was unclear exactly how to maneuver around that mechanic.

The face on the UFO is also a nice cute touch. It looks so smug after a successful scoop :-)

Nice work for 48 hours!

(+1)

thanks for the comment!